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Actor groups stencyl
Actor groups stencyl













actor groups stencyl
  1. Actor groups stencyl manual#
  2. Actor groups stencyl plus#
  3. Actor groups stencyl windows 7#
  4. Actor groups stencyl zip#

  • Refer to the Box2D manual to learn more about static, dynamic, and kinematic bodies, sensors, and continuous collision detection.
  • Pencyl prefers the x86 OpenJDK 6 JRE over the x86_64 version.
  • If the menus are behaving strangely on Linux, try using the OpenJDK 6 JRE.
  • If the Scene contains only one instance of another actor, you can access attributes from behaviors of that actor, in a different actor using the Scene > Actor blocks ( as mentioned in the comments).
  • You can access attributes from other behaviors of the same actor using the Behavior > Attributes blocks ( more details) or by wrapping them in Custom blocks (roll your own getters and setters).
  • So attributes and events always live in a Behavior.
  • Keep in mind that the Events tab for an Actor places blocks and attributes into a Behavior called something like ActorEvents0.
  • Actor groups stencyl windows 7#

    Arrow keys produce extra erroneous key presses in Flash plug-in on Windows 7 Firefox (32 bit).Copy an event, close the game, open a different game, and paste the event. Tip: copy–paste works, but only for one event at a time. It's difficult to share block scripts among projects without uploading to StencylForge.Stencyl only opens and saves projects in the automatically managed /AppData/Roaming/Stencyl/stencylworks/games/ directory.

    Actor groups stencyl zip#

    I couldn't get Export and Import to work on Linux, but it's easy enough to zip the game directory and change the extension to.

    actor groups stencyl

  • Eats up more and more memory after each export on Linux.
  • The animation can be empty, but it's less confusing if the animation contains images. Tip: each Actor needs to have at least one Animation to enable collisions.
  • Configuring Box2D collisions was trickier than in Construct 2 or GameMaker: Studio.
  • Box2D performance seems lower in Stencyl's Flash exports compared to the exports from Construct 2 or GameMaker: Studio.
  • Have to create a brand new Custom block to change the number or names of arguments.
  • Long lines of blocks are unpleasant to move, requiring careful clicking and dragging (being able to fold or collapse stacks of blocks might help).
  • Difficult to change inner items in deeply nested blocks.
  • Issues with the Scratch-style programming blocks:.
  • More blocks than Scratch, permitting more complicated solutions.
  • Opening and closing tabs in the editor feels a little sluggish.
  • actor groups stencyl

  • Game compile time is slower than the other integrated tools.
  • Includes just enough (about 9.5 MB) of Flex to compile games to SWFs on Windows, Mac, and Linux.
  • Offers ActionScript 3.0 as an alternative to the visual blocks, but maybe straight Flixel or Flashpunk is just as good?.
  • Custom blocks (though Scratch 2.0 beta has something similar).
  • Being able to divide scripts among Events, and package Events within Behaviors makes larger programs more manageable.
  • The block categories are further organized into sub-tabs.
  • More blocks, allowing a wider variety of solutions.
  • Advantages compared to Scratch's visual block programming:.
  • The exported SWF works fine under Ubuntu or the stand-alone Flash Player 10.3, but in recent versions of the Flash plug-in for Windows 7 Firefox, the arrow keys send lots of extra stuck-key key presses. Stencyl does offer textual (ActionScript 3.0) scripting, but I haven't yet compared that to libraries like Flixel or Flashpunk. Even so I still prefer textual programming. Stencyl's drag-and-drop programming has a decent number of features, and the free version doesn't restrict complexity like GameMaker: Studio or Construct 2.

    Actor groups stencyl plus#

    Stencyl expands on the snapping block programming style of Scratch with a wider range of block types plus two ways to package complicated block stacks into reusable pieces ( Behaviors and Custom blocks). Import Game doesn't work, try unzipping the file into the stencylworks/games directory)















    Actor groups stencyl